Here they found a vast and inhospitable plateau where the air was thin and cold and the rocks barren. ![]() Eventually, sometime in the dim and distant past, the Dwarfs reached the upland region at the far north of the Worlds Edge Mountains which they called Zorn Uzkul or the " Great Skull Land." Over a period of many hundreds of years they dug shafts and excavated cavernous underground cities, sank mines deep into the mountain roots, and constructed tunnels which carried them ever further north. The Dwarfs spread amongst the mountains, driven onwards by their lust for the secrets of rock and metal. They moved along the high range known as the Worlds Edge Mountains, following the trail of mineral ores and precious gems. Many thousands of years ago the Dwarf race moved northwards from its ancestral mountain home somewhere in the Southlands. They are the walking dead just waiting for my axe to remind 'em." They betrayed our people and way of life. " I'll say this, and it will be the last I speak on this subject. 7.5 Chaos Dwarf Artillery and War Machines.The day may yet come when the armies of dread Zharr-Naggrund march forth once more, bringing their infernal warmachines to sow misery and mayhem to all four corners of the mortal world. From their massive, mile-spanning hell-factories deep within the Dark Lands, shielded by deadly mountain ranges and set amid desolations of industrial waste and the haunts of monstrous beasts, the empire of the Chaos Dwarfs has faded into legend to many in the Old World, but those forced to confront their implacable, black-iron clad armies and savage war engines know the truth. The Dawi-Zharr build the greatest and most infernal warmachines the mortal world will ever know, hulking cannons the size of houses or shrieking rockets that could obliterate entire villages into ruins. Unlike other Dwarfs, the Chaos Dwarfs are deeply learned in the sorcerous arts, and have become obsessed with the control of hellish forces and the fires of the deep earth, combining the dark lore they have gleaned with an artisanship and skill for metalwork and industry undimmed from their ancient past. The Chaos Dwarfs are the worst traits - the greed, violent hatreds and evil obsessions - of the Dwarf race given physical form, as exposure to the power of Chaos slowly mutates even the notoriously resilient Dwarfen physiology, inflicting twisted terrors on their minds and souls so that they have become a spite-filled and calculatingly cruel reflection of what they once were. At the heart of the Dark Lands lies a region filled with innumerable blackened factories, of hellish forges and massive armouries, a dark, heartless and nightmarish industrial empire the likes of which surpasses all others in the Known World. Long separated from their fading kin of the west, the Chaos Dwarfs have given themselves over to their dark master, the minor Chaos God Hashut, god of fire, greed and tyranny, and the energies of Chaos have worked subtle mutations upon their bodies. ![]() ![]() The Chaos Dwarfs, known in their own tongue as Uzkul-Dhrazh-Zharr or the Dawi-Zharr (literally " Fire-Dwarfs" in Khazalid), and among themselves sometimes as the " Sons of Hashut," are an industrious, dark-souled and merciless warrior race of Dwarf Daemonsmiths, slavers and brutal killers that dominate the dark and cheerless landscape of the Dark Lands to the east of the Old World. The Bull of Hashut is a holy icon and unifying symbol of all the "Sons of Hashut," as the Chaos Dwarfs sometimes refer to themselves. Magic, I tell you! They are our greatest shame and they will be dealt with, in time." They committed blasphemy by turning away from the Ancestor Gods and practicing magic. Theirs is an endless greed that neither time nor wealth can ever abate. " They wish to make the world a place of smoky darkness where hope and cheer are crimes punishable by immediate slavery and slow torture.
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